play :c2, attack: 1, release: 1 #the note is two beats long
![sonic synth free player sonic synth free player](https://static.synthmaster.com/sm_images/slider_sm_2_9_s_xt_m1.jpg)
play :c2, cutoff: 80 attack: and release: Remove frequencies higher that the given value. play :c2, amp: 0.5, pan: - 1 #left speaker play :c2, amp: 0.5, pan: 0 #center play :c2, amp: 0.5, pan: 1 #right speaker sample :drum_cymbal_closed, pan: rrand ( - 0.7, 0.7 ) cutoff: You could try using a random pan value for your hi-hats for some texture. 1 means that you hear it out of the left speaker, 1 means you hear it out of your right speaker and 0 is center. Pan controls the panning of a sound in stereo. in the range 0 to 0.5 to avoid compression. However, this can often make the sound muddy and strange. You can crank up the amplitude to 2, 10 or 100. 0 is silent (you’ll hear nothing), 1 is normal volume. Note that you can use some of the options with samples too! amp:Īmplitude is the loudness of a sound. Now you’ll get to know few options more to add more expression to your sounds.
![sonic synth free player sonic synth free player](https://dt7v1i9vyp3mf.cloudfront.net/styles/news_preview/s3/imagelibrary/s/sonicsynth-WDZ9V5s1oK4_DzblG9xULONlmY4Ayuc7.gif)
However, there are common sets of opts shared by many sounds.
![sonic synth free player sonic synth free player](https://cdn.mos.cms.futurecdn.net/Ev3B7Bk7dR3GNwNthqMxU5-1200-80.jpg)
Each synth has its own set of opts for finely tuning its sound. Options (or opts for short) are controls you pass to play which modify and control aspects of the sound you hear. So far you have used attack, release, and cutoff options after a play command. Based on Getting started with Sonic Pi by Raspberry Pi foundation and An introduction to Sonic Pi by Stuart Brett. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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